| Namespaces |
PascalCase |
namespace MainGame { } |
| Classes |
PascalCase |
public class TargetRange { } |
| Member Variables |
_camelCase |
private int _maxPower; |
| Member Methods |
PamelCase |
public void Fire() { } |
| Local Variables |
camelCase |
int tempValue = 0; |
| Method Parameters |
camelCase |
public void Fire(int totalDamage) { } |
| Member Properties |
PamelCase |
public bool IsActive { private set; get; } = false; |
| Events |
PamelCase |
public event Action<int> OnAttack; |
| Delegates |
PamelCase |
public delegate bool OnDefendDelegate(Unit source); |