| Namespaces |
PascalCase |
namespace MainGame { } |
| Classes |
PascalCase |
public class TargetRange { } |
| Serialized Member Variables |
camelCase |
[SerializeField]
fdsfsdfsdfprivate int armorClass; |
| Member Variables |
_camelCase |
private int _maxPower;_maxPower; |
Member Methods |
PamelCase |
public void Fire(Fire() { } |
| Local Variables |
camelCase |
int tempValue = 0; |
| Method Parameters |
camelCase |
public void Fire(int totalDamage)totalDamage) { }` |
| Member Properties |
PamelCase |
public bool IsActive { private set; get; } = false; |
| Events |
PamelCase |
public event Action<int> OnAttack;OnAttack; |
| Delegates |
PamelCase |
public delegate bool OnDefendDelegate(OnDefendDelegate(Unit source)source); |