Skip to main content

Naming

TypeFormatSample
NamespacesPascalCasenamespace MainGame { }
ClassesPascalCasepublic class TargetRange { }
Member Variables_camelCaseprivate int _maxPower;
Member MethodsPamelCasepublic void Fire() { }
Local VariablescamelCaseint tempValue = 0;
Method ParameterscamelCasepublic void Fire(int totalDamage) { }
Member PropertiesPamelCasepublic bool IsActive { private set; get; } = false;